Posts

Showing posts with the label machinima

Drama project tools

Image
Celtx is a nice free project work tool that can help give real shape to your class projects and make for much greater involvement and collaboration between students. It's a fee piece of software designed for creating media type projects such as movies, advertisements, screen plays, theatre plays etc. Once you've downloaded and installed the software, you choose what kind of project you want to create and then complete a series of templates which help you to outline various scenes, describe characters and assign roles, create story boards, index the different scenes and move the around. You can even upload images and videos of various parts or the project. What's also really nice is that you can upload the work to the Celtx centre server and work collaboratively with a group of people online and when you have finished you can even publish your work for other users of the software / site to critique. How to use this with students When ever I've tried to do drama, video...

Machinima with Moviestorm

I recently came across a very impressive piece of software for making Machinima. It’s still in Beta at the moment, and it’s free, so I’ve spent a bit of time looking at it and seeing how it works. For those of you who don’t know, machinima is a form of animated cinema, which is produced in computer games or virtual worlds. In some case the animated characters are ‘played’ by avatars and in others the characters are figures within a virtual world which are controlled by a ‘producer’. Moviestorm offers the second of these two options, so once you have downloaded it from the Moviestorm site, you no longer need an internet connection and you can work alone or with a group to produce your machinima project. The software is pretty impressive and can enable you to do many things. You can; create stage sets and characters, place the characters on the set get them to move and interact with each other and various props place cameras around the set to film the action from different places creat...

Looking at There.com

Image
For a while now I’ve been a fan of the virtual 3D world There.com . Although it isn’t as developed and hasn’t had a fraction of the publicity of Second Life I think there are a few things in its favour and for anyone wanting to take some steps into teaching in virtual worlds or for students who are interested in finding others to chat to or practice their language skills with, they could do far worse. What is there.com? It’s a simple 3D online virtual world where multiple players can create avatars, create worlds, build and interact with each other. The interaction is mainly through movement gesture and text chat, but voice chat is also possible too if you opt to pay for a premium membership rather than free. Have a look here if you want to see the maker's description. If you want to see what it looks like, there is a video here created by the company, but it's quiet a big download (30Mb) What I like about it. There are a number of attractive features within There.com . The ...

Teaching English in Second Life

Over the past few weeks I've been pretty busy teaching my first English students on a Business English course I have been developing for Second Life. The experience has been pretty daunting with myself and the students having to come to terms with the complexities of the user interface and I have felt at times that my fifteen years of 'real world' classroom experience and the subconscious habits and reflexes that I developed over that period have totally deserted me. The introduction of voice within SL has certainly made a huge difference, though there are still problems and bugs to be ironed out. Though to my surprise I did find myself drilling a group of advanced learners to help them with their word stress, something I rarely do in the 'real' language classroom. To my relief though, the number of students in the class seems to be steadily increasing rather than decreasing and they seem keen to come back for more. As part of the course I've found it necessary...

Materials design for Virtual Worlds

I was recently lucky enough to be invited to give a presentation on course and materials design for Second Life at the SLanguages 2007 virtual conference (June 23rd 2007) which took place on the Edunation Island in Second life. The conference itself was a fascinating event and the experience of presenting a conference paper within a virtual world to an audience of avatars was certainly a new and novel one for me. I was asked to give this presentation because I have been working over the last few months on designing a Business English course for Second Life. As part of putting together the presentation I came up with a list of lessons I’ve learnt while going through the process of designing the course. The list is by no means finalised and I’m sure it will continue to grow and change as I learn more about developing materials for this world, but I thought I’d publish it here for anyone who is interested in designing their own materials for language teaching in SL. For anyone who ha...

Developing screencast tutorials

There's a very handy web based tool called Screencast-o-matic that I've just spotted. If you go to the website and simply click on 'Create' you should be able to record and make movies of your on screen activity. This isn't anything new as there are quite a few software tools that you can either buy or download to do this, but what's good about this tool as that it all works through the web page and also allows you to create an account and save your screencasts online. This makes it much easier to share them. The tool is very easy to use and it looks like it's even capable of recording some quite complex screen activity, such as gaming and 3D virtual worlds. You can also record audio voice over. Great stuff and all free.